Effect Set 2 <--- Back ---> Effect Set 4
Wildfire Effect Set 3 for Movieshop
Wildfire-Movieshop Effect Set 3 Price: 89 DM / 55 $
Remark: Some effects end with special letter-combinations:
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HQ . . . . .
means high end quality, very long calculation time and a high amount of memory usage
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MQ . . . . .
middle quality, long calculation time and less memory usage
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LQ . . . . .
low quality, faster calculation time and low memory usage
MQ should be enough for the most video-shots
_NoLi means that Wildfire`s lightsource is turned off, so there are no reflections visible
Effects for the composing of two Image Sequences (Animations)
- Twist . . . images will be twisted inside the 3d room
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Hori_A-HQ . . . . . Sequ. A will be twisted horizontally (High Quality)
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Hori_A-LQ . . . . . Sequ. A will be twisted horizontally (Low Quality)
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Hori_A-MQ . . . . . Sequ. A will be twisted horizontally (Mid Quality)
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Hori_A_NoLi-HQ . . . . . The same as Hori_A but with no lightsource
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Hori_A_NoLi-LQ
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Hori_A_NoLi-MQ
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Hori_B-HQ . . . . . Sequence B will be twisted horizontally and grows
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Hori_B-LQ
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Hori_B-MQ
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Hori_B_NoLi-HQ . . . . . The same as Hori_B but with no lightsource
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Hori_B_NoLi-LQ
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Hori_B_NoLi-MQ
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Ver_A-HQ . . . . . The same as Hori_A but in vertical direction
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Ver_A-LQ
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Ver_A-MQ
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Ver_A_NoLi-HQ
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Ver_A_NoLi-LQ
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Ver_A_NoLi-MQ
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Ver_B-HQ . . . . . The same as Hori_B but in vertical direction
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Ver_B-LQ
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Ver_B-MQ
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Ver_B_NoLi-HQ
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Ver_B_NoLi-LQ
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Ver_B_NoLi-MQ
- 3D-Object . . . . . images will be wrapped on 3D objects
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Disk-Hor-HQ . . . . . Sequences will be composed while they are mapped on an horizontal rotating disk
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Disk-Hor-LQ
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Disk-HoVe-HQ . . . . . the same as Disk-Hor but the disk is rotating horizontal and vertical
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Disk-HoVe-LQ
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Disk-Ver-HQ . . . . . the same as Disk-Hor but the disk is rotating vertical
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Disk-Ver-LQ
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Heart-Hor-HQ . . . . . the same as Disk* but the object that the sequences are mapped on is a heart
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Heart-Hor-LQ
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Heart-HoVe-HQ
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Heart-HoVe-LQ
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Heart-Ver-HQ
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Heart-Ver-LQ
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RoundDisk-Hor-HQ . . . . . the same as Disk* but the object that the sequences are mapped on is a round (edged) disk
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RoundDisk-Hor-LQ
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RoundDisk-HoVe-HQ
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RoundDisk-HoVe-LQ
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RoundDisk-Ver-HQ
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RoundDisk-Ver-LQ
- Water . . . . . images will be transformed using water
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Smooth-HQ . . . . . while a smooth water wave is rendered the sequences are composed, the image rotates a little bit
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Smooth-LQ
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Smooth-MQ
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Strong-HQ . . . . . the same as Smooth but the wave is much stronger and the image rotates much faster
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Strong-LQ
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Strong-MQ
- Block . . . . . images will be wrapped on blocks
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A->Block . . . . . Sequence A is mapped on an rotating block that is getting smaller and smaller
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A->Round-HQ . . . . . Sequence A is mapped on an rotating `round-edged` block that is getting smaller and smaller
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A->Round
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Shad-A->Block . . . . . the same as A->Block but with a shadow
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Shad-A->Round-HQ . . . . . the same as A->Round-HQ but with a shadow
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Shad-A->Round
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B->Block . . . . . Sequence B is mapped on an rotating block that is getting bigger and bigger
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B->Round-HQ . . . . . Sequence B is mapped on an rotating `round-edged` block that is getting bigger and bigger
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B->Round
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Shad-B->Block . . . . . the same as B->Block but with a shadow
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Shad-B->Round-HQ . . . . . the same as B->Round-HQ but with a shadow
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Shad-B->Round
- Perspective . . . . . images will be transformed using perspective
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A-Both-HQ . . . . . Sequence A is rotated horizontally and vertically inside the 3D room and a twirl effect is applied until you see Sequence B
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A-Both-LQ
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A-Both-MQ
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A-HorizDown-HQ . . . . . Sequence A is rotated horizontally down and a pixellize effect is applied until you see Sequence B
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A-HorizDown-LQ
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A-HorizDown-MQ
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A-HorizUp-HQ . . . . . Sequence A is rotated horizontally up and the colors are transformed to grayscale until you see Sequence B
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A-HorizUp-LQ
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A-HorizUp-MQ
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A-VertDown-HQ . . . . . Sequence A is rotated vertically down and a blackhole effect is applied until you see Sequence B
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A-VertDown-LQ
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A-VertDown-MQ
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A-VertUp-HQ . . . . . Sequence A is rotated vertically up and a wave effect is applied until you see Sequence B
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A-VertUp-LQ
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A-VertUp-MQ
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B-Both-HQ . . . . . Sequence B is rotated through Sequence A vertically and horizontally
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B-Both-LQ
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B-Both-MQ
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B-HorizDown-HQ . . . . . Sequence B is rotated horizontally down and a pixelize effect is applied until Sequence A is gone
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B-HorizDown-LQ
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B-HorizDown-MQ
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B-HorizUp-HQ . . . . . Sequence B is rotated horizontally up and a Noise effect is applied until Sequence A is gone
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B-HorizUp-LQ
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B-HorizUp-MQ
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B-VertDown-HQ . . . . . Sequence B is rotated vertically down and a twirl effect is applied until Sequence A is gone
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B-VertDown-LQ
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B-VertDown-MQ
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B-VertUp-HQ . . . . . Sequence B is rotated vertically up until Sequence A is gone
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B-VertUp-LQ
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B-VertUp-MQ
- Cube . . . . . images will be wrapped on rotating / opening cubes
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A_Cube-HQ . . . . . Sequence A transforms into a closing cube and the cube gets smaller and smaller
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A_Cube-LQ
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A_Cube-MQ
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A_Cube_Rotate-HQ . . . . . Sequence A transforms into a closing cube and the cube rotates and gets smaller and smaller
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A_Cube_Rotate-LQ
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A_Cube_Rotate-MQ
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B_Cube_Fade-HQ . . . . . Sequence B is faded in as a big cube and transforms into the standard 2D sequence
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B_Cube_Fade-LQ
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B_Cube_Fade-MQ
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B_Cube_Rotate-HQ . . . . . Sequence B is mapped on a rotating cube that is getting bigger and bigger, than the cube opens and you get the standard 2D sequence
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B_Cube_Rotate-LQ
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B_Cube_Rotate-MQ
- Genlock3D . . . . . images will be transformed using 3D genlocks
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BigWave-HQ . . . . . Sequence B is mapped on a big wave and using a 3D genlock it is faded in
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BigWave-LQ
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BigWave-MQ
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Cube-HQ . . . . . Sequence B is mapped on a big cube which opens and using a 3D genlock it is faded in
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Cube-LQ
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Cube-MQ
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Magnet-HQ . . . . . Sequence B is transformed by a big magnet effect and using a 3D genlock it is faded in
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Magnet-LQ
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Magnet-MQ
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Twist_Slow-HQ . . . . . Sequence B is transformed by a slow twist effect and using a 3D genlock it is faded in
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Twist_Slow-LQ
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Twist_Slow-MQ
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Wave-HQ . . . . . Sequence B is mapped on a wave and using a 3D genlock it is faded in
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Wave-LQ
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Wave-MQ
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Wrap-HQ . . . . . Sequence B is transformed by a wrap effect and using a 3D genlock it is faded in
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Wrap-LQ
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Wrap-MQ
- Wrap . . . . . images will be wrapped on some kind of sphere
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A_Mid->BotRi-HQ . . . . . Sequence A is mapped on a closing sphere and moves to the lower right corner
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A_Mid->BotRi-LQ
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A_Mid->BotRi-MQ
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A_Mid->TopLe-HQ . . . . . Sequence A is mapped on a closing sphere and moves to the upper left corner
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A_Mid->TopLe-LQ
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A_Mid->TopLe-MQ
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A_Mid-HQ . . . . . Sequence A is mapped on a closing sphere and moves to the middle of Seuqence B
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A_Mid-LQ
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A_Mid-MQ
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BotRight->B-HQ . . . . . Sequence B is mapped on an opening sphere and moves from the lower right corner to the middle
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BotRight->B-LQ
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BotRight->B-MQ
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TopLeft->B-HQ . . . . . Sequence B is mapped on an opening sphere and moves from the upper left corner to the middle
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TopLeft->B-LQ
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TopLeft->B-MQ
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TopLeft->Rot->B-HQ . . . . . Sequence B is mapped on an opening sphere and moves from the upper left corner to the middle while it is rotating around
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TopLeft->Rot->B-LQ
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TopLeft->Rot->B-MQ
Effect Set 2 <--- Back ---> Effect Set 4
©1999 WK-Artworks