Effects <---             Back              ---> FAQ

The ARexx Interface


Contents

Introduction   Getting started
General commands   Accessing functions of the main program
Operators   Modifying one or more effect parameters
Savers   Changing the properties of an image saver
PlugIns   Driving external application PlugIns
Variables   Create or modify envelopes
Note: Because ARexx commands are always in English this part of the Wildfire documentation is not available in other languages (Sorry).
Hinweis: Der ARexx Teil liegt nur in englischer Sprache vor, da nur englische ARexx Kommandos unterstützt werden!

Introduction

The name of Wildfire's ARexx port is ''WILDFIRE.x''. If you have only one copy of the program running at one time ''x'' is 1 and things are easy.

There are a few classes of commands:

Back


General Commands

  1. wf_quit

  2. Quit the program
     
     
  3. wf_hide

  4. Iconify the program
     
     
  5. wf_show

  6. Turn the program into foreground
     
     
  7. wf_message < label >

  8. Display a message defined in the programs string database
     
     
  9. wf_rawmessage < text >

  10. Display the specified message
     
     
  11. wf_loadsession < filename >

  12. Load the specified session-file
     
     
  13. wf_savesession < filename >

  14. Save the current session
     
     
  15. wf_inputfilename < filename >

  16. Change the input of the Converter. All Envelopes and static parameters are adjusted automatically if the dimensions or number of frames differs from the previous input
     
     
  17. wf_outputfilename < filename >

  18. Set the output-filename of the Converter
     
     
  19. wf_saveimage

  20. Execute the current Processor script and save the result as you would have pressed the < Single Image > from within the Main-window
     
     
  21. wf_convert

  22. Process all frames of the current Processor script
     
     
  23. wf_test

  24. Execute the current Processor script and display the result
     
     
  25. wf_setoutputframe < frame >

  26. Set the current frame number of the Processor
     
     
  27. wf_inputrange < range > < from > < to > < step >

  28. Adjust the input range of the Converter
     
      Example:
    wf_inputrange TRANSITION 30 0 0 (The last two parameters are here useless)
  29. wf_outputrange < range > < from > < to > < step >

  30. Adjust the output range of the Converter
     
     
  31. wf_openpreview

  32. Open the Preview window of the Processor
     
     
  33. wf_closepreview

  34. Close the Preview window
     
     
  35. wf_openplayer

  36. Open the Player window
     
     
  37. wf_closeplayer

  38. Close the Player window
     
     
  39. wf_openclipboard

  40. Open the Clipboard window
     
     
  41. wf_closeclipboard

  42. Close the Clipboard window
     
     
  43. wf_openplugins

  44. Open the PlugIns window
     
     
  45. wf_closeplugins

  46. Close the PlugIns window
     
     
  47. wf_openlog

  48. Open the Logfile window
     
     
  49. wf_closelog

  50. Close the Logfile window
     
     
  51. wf_openprefs

  52. Open the Preferences window
     
     
  53. wf_closeprefs

  54. Close the Preferences window
     
     
  55. wf_openinfo

  56. Open the Info window
     
     
  57. wf_closeinfo

  58. Close the Info window
     
     
  59. wf_openhelp

  60. Display the Online-help
     
     
  61. wf_closehelp

  62. Close the Online-Help window
     
     
  63. wf_opensavers

  64. Open the Savers window
     
     
  65. wf_closesavers

  66. Close the Savers window
     
     
Back


Operators

  1. fx_modify < parameter > < value >

  2. Modifiy the specified Parameter of the currently selected Operator-PlugIn Example:
    fx_modify AMOUNT 'var.001' (Assign the variable 'var.001' to the amount parameter of the Rotate-Operator)
     
     
  3. fx_add < name >

  4. Add an effect to the current Processor script
     
     
  5. fx_selectbyname < name > < occurence >

  6. Select an effect in the current Processor script by it's name
  7. fx_select < number >

  8. Select an effect in the current Processor script directly
  9. fx_openwindow

  10. Open the window of the currently selected effect
     
     
  11. fx_closewindow

  12. Close the effect window
     
     
  13. fx_kill

  14. Remove the currently selected effect from the Processor script
     
     
  15. fx_duplicate

  16. Duplicate an effect
     
     
  17. fx_up

  18. Move the selected effect up in the Processor script
     
     
  19. fx_down

  20. Move the selected effect down in the Processor script
     
     
Back


Savers

  1. sv_modify < parameter > < value >

  2. Modifiy the specified Parameter of the active image saver Example:
    sv_modify QUALITY 80 (Set the output quality of the JPEG-saver to 80)
     
     
  3. sv_selectbyname < name >

  4. Make the specified image saver the deafault
     
     
  5. sv_openwindow

  6. Open the options window of the active image saver
     
     
  7. sv_closewindow

  8. Close the options window
     
     
  9. fx_saveprefs

  10. Save all settings of the active image saver
     
     
Back


PlugIns

  1. gn_modify < parameter > < value >

  2. Modifiy the specified Parameter of the currently selected PlugIn Example:
    gn_modify FRAMES 30 (Set the number of frames of the TMaker PlugIn to 30)
     
     
  3. gn_selectbyname < name >

  4. Make the specified PlugIn the default PlugIn

     Example:
    gn_selectbyname 'GrabWindow'

  5. gn_openwindow

  6. Open the window of the currently selected PlugIn
     
     
  7. gn_closewindow

  8. Close the PlugIn window
     
     
  9. gn_saveprefs

  10. Save the state of the currently selected PlugIn
     
     
  11. gn_update

  12. Execute the < Update >- Function of the currently selected PlugIn. Note that not all application PlugIns offer such a function.
  13. gn_execute

  14. Call the < Execute >- Function of the currently selected PlugIn. Note that not all application PlugIns offer such a function.
     
     
Back


Variables

  1. v_create < Name > < Shape > < Offset > < Amplitude &ft < From > < To >

  2. Create an Envelope to use in animations
     
      Example:
    v_create 'Ramp01' 'RAMP' 0 360 0 '-1'

Effects <---             Back              ---> FAQ

©1998 WK-Artworks