Arexx <---                 Back                 ---> Saver Parameters


Contents

 Add
 Alpha
 AlphaCompose
 Antique
 ARexx
 AutoCrop
 Axis3D
 Balancing
 Benoit
 BGradient
 BitMask
 Blackhole
 Bump
 Bump3D
 Cartesian2Polar
 Circle
 ColorCube
 ColorRegion
 ColorToGray
 Comment
 Compose
 Convolve
 CreateImage
 Crop
 CropDiff
 Cube
 DataPlot
 DeInterlace
 Displace
 DLA
 EdgeDetect
 Emboss
 FieldRendering
 Flip
 Genlock3D
 GetDimensions
 GSImport
 Halve
 HSL
 Interlace
 Join3D
 KillTemp
 KillTemp3D
 LineArt
 LoadAnim
 LoadImage
 LoadTemp
 LUT
 LWOB
 Magnet
 Magnet3D
 MathColor
 MedianFilter
 MergeImages
 Morph
 MotionBlur
 Negative
 NegBright
 Neon
 Noise
 OilTransfer
 ParPlot
 Perspective
 PFade
 Pixelize
 Plasma
 PLineRain
 Polar2Cartesian
 PolarMosaic
 Posterise
 PScale
 Raster
 Rectangle
 Refract
 ReplaceComp
 RIP
 Roll
 Rotate
 RotateBlur
 SaveImage
 SaveTemp
 Scale
 SetBackground
 SetColor
 Shadow
 Shear
 ShiftLines
 Sphere
 SwapRGB
 Text
 Text3D
 Texture
 Threshold
 TileBrick
 Transform3D
 Turn
 Twirl
 Twirl3D
 Twist
 Water
 Wave
 Wave3D
 Wind
 Wrap
 ZPlot

 3D-Rendersettings


Add-Operator

  1. Input1
    1st input buffer

  2. Input2
    2nd input buffer

  3. Output
    Output buffer

  4. Mode
    ADD, SUBTRACT

 
Back

Alpha-Operator

  1. Input
    Input buffer

  2. Alpha
    Alpha buffer

  3. Output
    Output buffer

  4. Left
    Left offset of the alpha image

  5. Top
    Top offset of the alpha image

 
Back

AlphaCompose-Operator

  1. Background
    Background buffer

  2. Foreground
    Foreground buffer

  3. Destination
    Output buffer

  4. Alpha
    Alpha buffer

  5. Left
    Left offset of the foreground image

  6. Top
    Top offset of the foreground image

  7. AlignX
    OFF, LEFT, CENTRE, RIGHT (Horizontal alignment of the foreground image)

  8. AlignY
    OFF, TOP, CENTRE, BOTTOM (Vertical alignment of the foreground image)

  9. Genlock
    NONE, COLOR, INRANGE, OUTRANGE

  10. Red1
    Red component of Color1 in Genlock mode

  11. Green1
    Green component of Color1 in Genlock mode

  12. Blue1
    Blue component of Color1 in Genlock mode

  13. Red2
    Red component of Color2 in Genlock mode

  14. Green2
    Green component of Color2 in Genlock mode

  15. Blue2
    Blue component of Color2 in Genlock mode

 
Back

Antique-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

ARexx-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Port
    Portname of the external application

  4. Tempfile
    Filename of the temporary file to exchange with the external application

  5. Text
    Set the currently selected line of the script to < Text >

  6. Line
    Select the specified line of the ARexx-script

 
Back

AutoCrop-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Axis3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Labels
    ON, OFF

  5. Thickness
    Axis thickness

  6. Fontsize
    Fontsize of the labels

  7. Red
    Red component of the axis color

  8. Green
    Green component of the axis color

  9. Blue
    Blue component of the axis color

  10. LRed
    Red component of the label color

  11. LGreeen
    Green component of the label color

  12. LBlue
    Blue component of the label color

  13. VWidth
    Image width for the phong preview

  14. VHeight
    Image height for the phong preview

  15. Rendersettings
     
    3D-Rendersettings

  16. XMode
    AUTOMATIC, MANUAL

  17. XPlace
    FRONTBOTTOM, FRONTTOP, BACKBOTTOM, BACKTOP

  18. XLabel
    Labeltext for the x-axis

  19. XMin
    Start value to compute tickmarks in x-direction (Automatic mode)

  20. XMax
    End value to compute tickmarks in x-direction (Automatic mode)

  21. XTicks
    Number of tickmarks in x-direction (Automatic mode)

  22. LXMin
    Absolute start value to create tickmarks in x-direction (Manual mode)

  23. LXMax
    Absolute end value to create tickmarks in x-direction (Manual mode)

  24. LDX
    Absolute distance between two tickmarks in x-direction (Manual mode)

  25. LXSkip
    Addional offset for the labels in x-direction

  26. LXAlpha
    1st rotation angle for the labels in x-direction

  27. LXBeta
    2nd rotation angle for the labels in x-direction

  28. YMode
    AUTOMATIC, MANUAL

  29. YPlace
    RIGHTBOTTOM, RIGHTTOP, LEFTBOTTOM, LEFTTOP

  30. YLabel
    Labeltext for the y-axis

  31. YMin
    Start value to compute tickmarks in y-direction (Automatic mode)

  32. YMax
    End value to compute tickmarks in y-direction (Automatic mode)

  33. YTicks
    Number of tickmarks in y-direction (Automatic mode)

  34. LYMin
    Absolute start value to create tickmarks in y-direction (Manual mode)

  35. LYMax
    Absolute end value to create tickmarks in y-direction (Manual mode)

  36. LDY
    Absolute distance between two tickmarks in y-direction (Manual mode)

  37. LYSkip
    Addional offset for the labels in y-direction

  38. LYAlpha
    1st rotation angle for the labels in y-direction

  39. LYBeta
    2nd rotation angle for the labels in y-direction

  40. ZMode
    AUTOMATIC, MANUAL

  41. ZPlace
    FRONTRIGHT, FRONTLEFT, BACKRIGHT, BACKLEFT

  42. ZLabel
    Labeltext for the z-axis

  43. ZMin
    Start value to compute tickmarks in z-direction (Automatic mode)

  44. ZMax
    End value to compute tickmarks in z-direction (Automatic mode)

  45. ZTicks
    Number of tickmarks in z-direction (Automatic mode)

  46. LZMin
    Absolute start value to create tickmarks in z-direction (Manual mode)

  47. LZMax
    Absolute end value to create tickmarks in z-direction (Manual mode)

  48. LDZ
    Absolute distance between two tickmarks in z-direction (Manual mode)

  49. LZSkip
    Addional offset for the labels in z-direction

  50. LZAlpha
    1st rotation angle for the labels in z-direction

  51. LZBeta
    2nd rotation angle for the labels in z-direction

 Back

Balancing-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Red
    Value to modify the red component of the image colors

  4. Green
    Value to modify the green component of the image colors

  5. Blue
    Value to modify the blue component of the image colors

  6. Brightness
    Value to modify the brightness of the image

  7. Contrast
    Value to modify the contrast of the image

  8. Gamma
    Value to modify the brigntness of the image

  9. Saturation
    Value to modify the saturation of the image

 
Back

Benoit-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width
    Output width

  4. Height
    Output height

  5. Type
    MANDELBROT, JULIA, DRAGON, SALAMANDER, METEORS, FORMULA

  6. Exponent
    Fractal exponent

  7. MaxIter
    Maximum of iteration to perform

  8. EvenColor

  9. OddColor

  10. ColorRepeat

  11. XMin

  12. XMax

  13. XSeed

  14. YMin

  15. YMax

  16. YSeed

 
Back

BGradient-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. X1

  4. Y1

  5. Value1

  6. X2

  7. Y2

  8. Value2

  9. Type
    RED, GREEN, BLUE, CONTRAST, BRIGHTNESS, GAMMA, SATURATION

  10. Transition
    PARALLEL, RADIAL

  11. Radius

  12. VWidth
    Image width for the wireframe preview

  13. VHeight
    Image height for the wireframe preview

 
Back

BitMask-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Mask
    Bitmask as integer value

  4. Mode
    AND, EOR, OR

 
Back

Blackhole-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. Amount

  6. Zoom

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

Bump-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Heightmap
    Heightmap buffer

  4. Left
    Left offset of the heightmap

  5. Top
    Top offset of the heightmap

  6. Amount

  7. LightX

  8. LightY

  9. LightZ

  10. Intensity

 
Back

Bump3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Heightmap
    Heightmap buffer

  4. TRender
    ON, OFF

  5. Amount

  6. Width
    Scaled width of the heightmap

  7. Height
    Scaled height of the heightmap

  8. OriginX
    Left offset of the heightmap

  9. OriginY
    Top offset of the heightmap

  10. NoGround
    ON, OFF

  11. Aspect
    IGNORE, TAKEWIDTH, TAKEHEIGHT

  12. Centre
    ON, OFF

  13. VWidth
    Image width for the phong preview

  14. VHeight
    Image height for the phong preview

  15. Rendersettings
     
    3D-Rendersettings
 Back

Cartesian2Polar-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Wrap
    ON, OFF

  4. R0

  5. Phi0

  6. Zoom

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

Circle-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. StartAngle

  6. EndAngle

  7. Radius

  8. Thickness

  9. Red

  10. Green

  11. Blue

  12. VWidth
    Image width for the wireframe preview

  13. VHeight
    Image height for the wireframe preview

 
Back

ColorCube-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Mode
    COLOR, ALPHA

  5. Size

  6. Mix

  7. RedXMinYMaxZMin

  8. GreenXMinYMaxZMin

  9. BlueXMinYMaxZMin

  10. RedXMaxYMaxZMin

  11. GreenXMaxYMaxZMin

  12. BlueXMaxYMaxZMin

  13. RedXMinYMaxZMax

  14. GreenXMinYMaxZMax

  15. BlueXMinYMaxZMax

  16. RedXMaxYMaxZMax

  17. GreenXMaxYMaxZMax

  18. BlueXMaxYMaxZMax

  19. RedXMinYMinZMin

  20. GreenXMinYMinZMin

  21. BlueXMinYMinZMin

  22. RedXMaxYMinZMin

  23. GreenXMaxYMinZMin

  24. BlueXMaxYMinZMin

  25. RedXMinYMinZMax

  26. GreenXMinYMinZMax

  27. BlueXMinYMinZMax

  28. RedXMaxYMinZMax

  29. GreenXMaxYMinZMax

  30. BlueXMaxYMinZMax

  31. VWidth
    Image width for the phong preview

  32. VHeight
    Image height for the phong preview

  33. Rendersettings
     
    3D-Rendersettings
 Back

ColorRegion-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. Tolerance

  6. Mode
    INCLUDE, EXCLUDE

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

ColorToGray-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Weights
    AVERAGE, LUMINANCE, CUSTOM

  4. Red
    Weight of the red component (Custom mode)

  5. Green
    Weight of the green component (Custom mode)

  6. Blue
    Weight of the blue component (Custom mode)

 
Back

Comment-Operator

  1. Comment
    The string to put as comment

 
Back

Compose-Operator

  1. Background
    Background buffer

  2. Foreground
    Foreground buffer

  3. Destination
    Output buffer

  4. Left
    Left offset of the foreground image

  5. Top
    Top offset of the foreground image

  6. AlignX
    OFF, LEFT, CENTRE, RIGHT (Horizontal alignment of the foreground image)

  7. AlignY
    OFF, TOP, CENTRE, BOTTOM (Vertical alignment of the foreground image)

  8. Genlock
    NONE, COLOR, INRANGE, OUTRANGE

  9. Red1
    Red component of Color1 in Genlock mode

  10. Green1
    Green component of Color1 in Genlock mode

  11. Blue1
    Blue component of Color1 in Genlock mode

  12. Red2
    Red component of Color2 in Genlock mode

  13. Green2
    Green component of Color2 in Genlock mode

  14. Blue2
    Blue component of Color2 in Genlock mode

 
Back

Convolve-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Size
    3x3, 5x5

  4. Shift

  5. Mix

  6. Val01

  7. ...

  8. Val25

 
Back

CreateImage-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width
    Output width

  4. Height
    Output height

  5. RedUL

  6. GreenUL

  7. BlueUL

  8. RedUR

  9. GreenUR

  10. BlueUR

  11. RedLL

  12. GreenLL

  13. BlueLL

  14. RedLR

  15. GreenLR

  16. BlueLR

 
Back

Crop-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Left

  4. Top

  5. Width

  6. Height

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

CropDiff-Operator

  1. Input1
    Background buffer

  2. Input2
    Foreground buffer

  3. Output
    Output buffer

 
Back

Cube-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Folding
    ON, OFF

  5. Size

  6. Alpha1

  7. Alpha2

  8. Alpha3

  9. Alpha4

  10. Alpha5

  11. Alpha6

  12. Translation
    Degree of translation

  13. VWidth
    Image width for the phong preview

  14. VHeight
    Image height for the phong preview

  15. Rendersettings
     
    3D-Rendersettings
 Back

DataPlot-Operator

  1. Output
    Output buffer

  2. Width
    Output width

  3. Height
    Output height

  4. Grid
    ON, OFF

  5. XQuant

  6. YQuant

  7. XScale

  8. YScale

  9. ZScale

  10. Filenamee
    Filename of the datafile to import

  11. Red

  12. Green

  13. Blue

  14. GRed

  15. GGreen

  16. GBlue

  17. Thickness

  18. VWidth
    Image width for the phong preview

  19. VHeight
    Image height for the phong preview

  20. Rendersettings
     
    3D-Rendersettings
 Back

DeInterlace-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Displace-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Radius

  4. Probability

  5. Seed

 
Back

DLA-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width
    Output width

  4. Height
    Output height

  5. Iterations

  6. Seed

  7. Red

  8. Green

  9. Blue

 
Back

EdgeDetect-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Contrast

 
Back

Emboss-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Direction
    NORTHWEST, NORTHEAST, SOUTHWEST, SOUTHEAST

 
Back

FieldRendering-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Flip-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Axis
    X, Y, XY

 
Back

Genlock3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Genlock
    SINGLE, INRANGE, OUTRANGE

  5. Red1

  6. Green1

  7. Blue1

  8. Red2

  9. Green2

  10. Blue2

  11. VWidth
    Image width for the phong preview

  12. VHeight
    Image height for the phong preview

  13. Rendersettings
     
    3D-Rendersettings
 Back

GetDimensions-Operator

  1. Buffer
    Buffer to grab from

  2. Modify
    WIDTH, HEIGHT, BOTH

 
Back

GSImport-Operator

  1. Output
    Output buffer

  2. File
    Postscript file to convert

  3. Resolution

  4. XGeometry

  5. YGeometry

 
Back

Halve-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

HSL-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Hue

  4. Saturation

  5. Luminosity

 
Back

Interlace-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Join3D-Operator

  1. Input1
    1st input buffer

  2. Input2
    2nd input buffer

  3. Output
    Output buffer

  4. Centre
    ON, OFF

  5. VWidth
    Image width for the phong preview

  6. VHeight
    Image height for the phong preview

  7. Rendersettings
     
    3D-Rendersettings
 Back

KillTemp-Operator

  1. Buffer
    Buffer to free

 
Back

KillTemp3D-Operator

  1. Buffer
    Buffer to free

 
Back

LineArt-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Mode
    GRAY, COLOR, INVGRAY, INVCOLOR

 
Back

LoadAnim-Operator

  1. Output
    Output buffer

  2. Sequence
    Filename of an animation or base-filename of an image sequence

  3. Shift

  4. Step

 
Back

LoadImage-Operator

  1. Output
    Output buffer

  2. Sequence
    Filename of an animation or base-filename of an image sequence

  3. Loop

  4. Shift

 
Back

LoadTemp-Operator

  1. Buffer
    Temporary buffer to load into the Stream buffer

 
Back

LUT-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Frames

  4. SrcRed

  5. SrcGreen

  6. SrcBlue

  7. DstRed

  8. DstGreen

  9. DstBlue

 
Back

LWOB-Operator

  1. Output
    Output buffer

  2. Width
    Output width

  3. Height
    Output height

  4. Filename
    Filename of the Lightwave object to import

  5. Text
    OFF, SMALL, FULL

  6. Font
    Name of the Font, e.g. 'Times.20'

  7. TRed

  8. TGreen

  9. TBlue

  10. VWidth
    Image width for the phong preview

  11. VHeight
    Image height for the phong preview

  12. Rendersettings
     
    3D-Rendersettings
 Back

Magnet-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. Amount

  6. Zoom

  7. Damping

  8. VWidth
    Image width for the wireframe preview

  9. VHeight
    Image height for the wireframe preview

 
Back

Magnet3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Shape
    SMOOTH, SHARP

  5. Strength

  6. SrcX

  7. SrcY

  8. SrcZ

  9. DestX

  10. DestY

  11. DestZ

  12. VWidth
    Image width for the phong preview

  13. VHeight
    Image height for the phong preview

  14. Rendersettings
     
    3D-Rendersettings
 Back

MathColor-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Red
    Mathematical expression to modify the Red component of the image

  4. Green
    Mathematical expression to modify the Green component of the image

  5. Blue
    Mathematical expression to modify the Blue component of the image

 
Back

MedianFilter-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Rect

 
Back

MergeImages-Operator

  1. Input1
    1st input buffer

  2. Input2
    2nd input buffer

  3. Output
    Output buffer

  4. Mode
    HORIZONTAL, VERTICAL

 
Back

Morph-Operator

  1. Input1
    1st input buffer

  2. Input2
    2nd input buffer

  3. Output
    Output buffer

  4. Frame

  5. Frames

  6. VWidth
    Image width for the phong preview

  7. VHeight
    Image height for the phong preview

  8. Rendersettings
     
    3D-Rendersettings
 Back

MotionBlur-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. DeltaX

  4. DeltaY

  5. VWidth
    Image width for the wireframe preview

  6. VHeight
    Image height for the wireframe preview

 
Back

Negative-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

NegBright-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Neon-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Red

  4. Green

  5. Blue

  6. Radius

  7. Intensity

  8. Tolerance

 
Back

Noise-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Intensity

  4. Probability

  5. Seed

 
Back

OilTransfer-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Rect

 
Back

ParPlot-Operator

  1. Output
    Output buffer

  2. Width
    Output width

  3. Height
    Output height

  4. Grid
    ON, OFF

  5. UMin

  6. UMax

  7. UCount

  8. VMin

  9. VMax

  10. VCount

  11. X
    Mathematical expression to calculate the x-coordinates of the generated shape from

  12. Y
    Mathematical expression to calculate the y-coordinates of the generated shape from

  13. Z
    Mathematical expression to calculate the z-coordinates of the generated shape from

  14. Red

  15. Green

  16. Blue

  17. GRed

  18. GGreen

  19. GBlue

  20. Thickness

  21. VWidth
    Image width for the phong preview

  22. VHeight
    Image height for the phong preview

  23. Rendersettings
     
    3D-Rendersettings
 Back

Perspective-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. VWidth
    Image width for the phong preview

  4. VHeight
    Image height for the phong preview

  5. Rendersettings
     
    3D-Rendersettings
 Back

PFade-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. PSize

  4. Frame

  5. Frames

  6. Seed

 
Back

Pixelize-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width

  4. Height

  5. Grid
    ON, OFF

  6. Centre
    ON, OFF

  7. Size

  8. Red

  9. Green

  10. Blue

  11. DLeft

  12. DRight

  13. DTop

  14. DBottom

 
Back

Plasma-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width
    Output width

  4. Height
    Output height

  5. Dimension

  6. Seed

 
Back

PLineRain-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. PSize

  4. Frame

  5. Frames

  6. Direction
    DOWN, LEFT, UP, RIGHT

  7. Gravity

  8. Delay

 
Back

Polar2Cartesian-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Wrap
    ON, OFF

  4. R0

  5. Phi0

  6. Zoom

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

PolarMosaic-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Slices

  4. Tracks

  5. Grid
    ON, OFF

  6. Size

  7. Red

  8. Green

  9. Blue

  10. DLeft

  11. DRight

  12. DTop

  13. DBottom

 
Back

Posterise-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Bits

 
Back

PScale-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. PSize

  4. Frame

  5. Frames

 
Back

Raster-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Rectangle-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Left

  4. Top

  5. Width

  6. Height

  7. Thickness

  8. Red

  9. Green

  10. Blue

  11. VWidth
    Image width for the wireframe preview

  12. VHeight
    Image height for the wireframe preview

 
Back

Refract-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Heightmap
    Refraction map

  4. Wrap
    ON, OFF

  5. ScaleX

  6. ScaleY

 
Back

ReplaceComp-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Buffer
    Replacement buffer

  4. COMPONENT
    RED, GREEN, BLUE

 
Back

RIP-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

 
Back

Roll-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. DeltaX

  4. DeltaY

  5. Wrap
    ON, OFF

  6. VWidth
    Image width for the wireframe preview

  7. VHeight
    Image height for the wireframe preview

 
Back

Rotate-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. Amount

  6. Radius

  7. Zoom

  8. VWidth
    Image width for the wireframe preview

  9. VHeight
    Image height for the wireframe preview

 
Back

RotateBlur-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. Amount

  6. Radius

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

SaveImage-Operator

  1. Input
    Input buffer

  2. Sequence
    Basefilename for the image(s) to save

  3. Numbering
    C-style format-string

 
Back

SaveTemp-Operator

  1. Buffer
    Destination buffer

 
Back

Scale-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width

  4. Height

  5. Aspect
    IGNORE, TAKEWIDTH, TAKEHEIGHT

  6. Unit
    PIXELS, PERCENT

  7. VWidth
    Image width for the wireframe preview

  8. VHeight
    Image height for the wireframe preview

 
Back

SetBackground-Operator

  1. Type
    COLOR, IMAGE

  2. Red

  3. Green

  4. Blue

  5. Buffer
    Image buffer to put as background (Image mode)

 
Back

SetColor-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Mix

  5. Red

  6. Green

  7. Blue

  8. VWidth
    Image width for the phong preview

  9. VHeight
    Image height for the phong preview

  10. Rendersettings
     
    3D-Rendersettings
 Back

Shadow-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Background
    Background image

  4. TRender
    ON, OFF

  5. Mix

  6. DeltaX

  7. DeltaY

  8. Distance

  9. VWidth
    Image width for the phong preview

  10. VHeight
    Image height for the phong preview

  11. Rendersettings
     
    3D-Rendersettings
 Back

Shear-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Axis
    X, Y

  4. Amount

  5. OriginX

  6. OriginY

  7. Damping
    ON, OFF

  8. DampVal

  9. Zoom

  10. VWidth
    Image width for the wireframe preview

  11. VHeight
    Image height for the wireframe preview

 
Back

ShiftLines-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Direction
    HORIZONTAL, VERTICAL

  4. Shift

  5. Jitter
    ON, OFF

  6. Amount

  7. Probability

  8. Seed

 
Back

Sphere-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Radius

  5. VWidth
    Image width for the phong preview

  6. VHeight
    Image height for the phong preview

  7. Rendersettings
     
    3D-Rendersettings
 Back

SwapRGB-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Mode
    RBG, GRB, GBR, BRG, BGR

 
Back

Text-Operator

  1. Output
    Output buffer

  2. Style
    NORMAL, OUTLINE, EMBOSS

  3. Strength

  4. Adjust
    LEFT, RIGHT, CENTERED

  5. HSkip

  6. Font
    Name of the Font, e.g. 'Times.20'

  7. Red

  8. Green

  9. Blue

  10. LightX

  11. LightY

  12. LightZ

  13. Intensity

  14. Text
    Set the currently selected line of the text to < Text >

  15. Line
    Select the specified line of the text

  16. Frame

  17. Frames

  18. Label

 
Back

Text3D-Operator

  1. Output
    Output buffer

  2. Width
    Output width

  3. Height
    Output height

  4. Style
    SIMPLE, BEVEL, RAISE, ROUTE, ROUND

  5. Adjust
    LEFT, RIGHT, CENTERED

  6. HSkip

  7. VSkip

  8. TWidth

  9. THeight

  10. TDepth

  11. FrontRed

  12. FrontGreen

  13. FrontBlue

  14. SideRed

  15. SideGreen

  16. SideBlue

  17. BevelRed

  18. BevelGreen

  19. BevelBlue

  20. Text
    Set the currently selected line of the text to < Text >

  21. Line
    Select the specified line of the text

  22. Frame

  23. Frames

  24. Label

  25. VWidth
    Image width for the phong preview

  26. VHeight
    Image height for the phong preview

  27. Rendersettings
     
    3D-Rendersettings
 Back

Texture-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Texture
    Texture buffer

  4. TRender
    ON, OFF

  5. Mode
    COLOR, ALPHA

  6. Size

  7. Mix

  8. VWidth
    Image width for the phong preview

  9. VHeight
    Image height for the phong preview

  10. Rendersettings
     
    3D-Rendersettings
 Back

Threshold-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Level

 
Back

TileBrick-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Width

  4. Height

  5. Shift

 
Back

Transform3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Rotate2
    XY, YZ, XZ, NONE

  5. Alpha2

  6. Beta2

  7. OriginX

  8. OriginY

  9. OriginZ

  10. ScaleX

  11. ScaleY

  12. ScaleZ

  13. TransX

  14. TransY

  15. TransZ

  16. VWidth
    Image width for the phong preview

  17. VHeight
    Image height for the phong preview

  18. Rendersettings
     
    3D-Rendersettings
 Back

Turn-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Angle
    90, 180, 270, 360

 
Back

Twirl-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. CentreX

  4. CentreY

  5. Amount

  6. Radius

  7. Zoom

  8. Power

  9. VWidth
    Image width for the wireframe preview

  10. VHeight
    Image height for the wireframe preview

 
Back

Twirl3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Amount

  5. Radius

  6. Power

  7. Axis
    X, Y, XY

  8. OriginX

  9. OriginY

  10. OriginZ

  11. VWidth
    Image width for the phong preview

  12. VHeight
    Image height for the phong preview

  13. Rendersettings
     
    3D-Rendersettings
 Back

Twist-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Amount

  5. Distance

  6. Axis
    X, Y, Z

  7. OriginX

  8. OriginY

  9. OriginZ

  10. VWidth
    Image width for the phong preview

  11. VHeight
    Image height for the phong preview

  12. Rendersettings
     
    3D-Rendersettings
 Back

Water-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Frame

  5. Frames

  6. Axis
    X, Y, XY

  7. Amplitude

  8. Wavelength

  9. Times

  10. Rings

  11. Damping
    ON, OFF

  12. DampVal

  13. OriginX

  14. OriginY

  15. MoveXY
    ON, OFF

  16. VWidth
    Image width for the phong preview

  17. VHeight
    Image height for the phong preview

  18. Rendersettings
     
    3D-Rendersettings
 Back

Wave-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Frame

  4. Frames

  5. Axis
    X, Y

  6. CentreX

  7. CentreY

  8. Amplitude

  9. Wavelength

  10. Phase

  11. Shift

  12. Damping
    ON, OFF

  13. DampVal

  14. Zoom

  15. Wrap
    ON, OFF

  16. VWidth
    Image width for the wireframe preview

  17. VHeight
    Image height for the wireframe preview

 
Back

Wave3D-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Frame

  5. Frames

  6. Axis
    X, Y, XY, RADIAL

  7. Amplitude

  8. Wavelength

  9. Phase

  10. Damping
    ON, OFF

  11. DampVal

  12. OriginX

  13. OriginY

  14. OriginZ

  15. VWidth
    Image width for the phong preview

  16. VHeight
    Image height for the phong preview

  17. Rendersettings
     
    3D-Rendersettings
 Back

Wind-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. Direction
    LEFT, RIGHT

  4. Intensity

  5. Probability

  6. Seed

 
Back

Wrap-Operator

  1. Input
    Input buffer

  2. Output
    Output buffer

  3. TRender
    ON, OFF

  4. Axis
    X, Y, XY, RADIAL

  5. Amount

  6. Radius

  7. Method
    AMOUNT, RADIUS

  8. OriginX

  9. OriginY

  10. VWidth
    Image width for the phong preview

  11. VHeight
    Image height for the phong preview

  12. Rendersettings
     
    3D-Rendersettings
 Back

ZPlot-Operator

  1. Output
    Output buffer

  2. Width
    Output width

  3. Height
    Output height

  4. Grid
    ON, OFF

  5. XMin

  6. XMax

  7. XCount

  8. YMin

  9. YMax

  10. YCount

  11. Expression
    Mathematical expression to calculate the z-coordinates of the generated shape from

  12. Red

  13. Green

  14. Blue

  15. GRed

  16. GGreen

  17. GBlue

  18. Thickness

  19. VWidth
    Image width for the phong preview

  20. VHeight
    Image height for the phong preview

  21. Rendersettings
     
    3D-Rendersettings
 Back

3D-Rendersettings

  1. Rotate
    XY, YZ, XZ, NONE

  2. CentreX

  3. CentreY

  4. Alpha

  5. Beta

  6. CamX

  7. CamY

  8. CamZ

  9. Zoom

  10. Current
    Select the lightsource to modify

  11. LightX

  12. LightY

  13. LightZ

  14. Red

  15. Green

  16. Blue

  17. Ambient

  18. Diffuse

  19. Phong
    Phong intensity

  20. PhongSize

  21. PhongAngle

  22. Transparency

  23. 3DQuant

  24. Light
    NORMAL, PHONG, OFF

  25. Faces
    NORMAL, DOUBLE

  26. RenderAlpha
    ON, OFF


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