Arexx <--- Back ---> Saver Parameters
Contents
Add
Alpha
AlphaCompose
Antique
ARexx
AutoCrop
Axis3D
Balancing
Benoit
BGradient
BitMask
Blackhole
Bump
Bump3D
Cartesian2Polar
Circle
ColorCube
ColorRegion
ColorToGray
Comment
Compose
Convolve
CreateImage
Crop
CropDiff
Cube
DataPlot
DeInterlace
Displace
DLA
EdgeDetect
Emboss
FieldRendering
Flip
Genlock3D
GetDimensions
GSImport
Halve
HSL
Interlace
Join3D
KillTemp
KillTemp3D
LineArt
LoadAnim
LoadImage
LoadTemp
LUT
LWOB
Magnet
Magnet3D
MathColor
MedianFilter
MergeImages
Morph
MotionBlur
Negative
NegBright
Neon
Noise
OilTransfer
ParPlot
Perspective
PFade
Pixelize
Plasma
PLineRain
Polar2Cartesian
PolarMosaic
Posterise
PScale
Raster
Rectangle
Refract
ReplaceComp
RIP
Roll
Rotate
RotateBlur
SaveImage
SaveTemp
Scale
SetBackground
SetColor
Shadow
Shear
ShiftLines
Sphere
SwapRGB
Text
Text3D
Texture
Threshold
TileBrick
Transform3D
Turn
Twirl
Twirl3D
Twist
Water
Wave
Wave3D
Wind
Wrap
ZPlot
3D-Rendersettings
Add-Operator
- Input1
1st input buffer
- Input2
2nd input buffer
- Output
Output buffer
- Mode
ADD, SUBTRACT
Back
Alpha-Operator
- Input
Input buffer
- Alpha
Alpha buffer
- Output
Output buffer
- Left
Left offset of the alpha image
- Top
Top offset of the alpha image
Back
AlphaCompose-Operator
- Background
Background buffer
- Foreground
Foreground buffer
- Destination
Output buffer
- Alpha
Alpha buffer
- Left
Left offset of the foreground image
- Top
Top offset of the foreground image
- AlignX
OFF, LEFT, CENTRE, RIGHT (Horizontal alignment of the foreground image)
- AlignY
OFF, TOP, CENTRE, BOTTOM (Vertical alignment of the foreground image)
- Genlock
NONE, COLOR, INRANGE, OUTRANGE
- Red1
Red component of Color1 in Genlock mode
- Green1
Green component of Color1 in Genlock mode
- Blue1
Blue component of Color1 in Genlock mode
- Red2
Red component of Color2 in Genlock mode
- Green2
Green component of Color2 in Genlock mode
- Blue2
Blue component of Color2 in Genlock mode
Back
Antique-Operator
- Input
Input buffer
- Output
Output buffer
Back
ARexx-Operator
- Input
Input buffer
- Output
Output buffer
- Port
Portname of the external application
- Tempfile
Filename of the temporary file to exchange with the external application
- Text
Set the currently selected line of the script to < Text >
- Line
Select the specified line of the ARexx-script
Back
AutoCrop-Operator
- Input
Input buffer
- Output
Output buffer
Back
Axis3D-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Labels
ON, OFF
- Thickness
Axis thickness
- Fontsize
Fontsize of the labels
- Red
Red component of the axis color
- Green
Green component of the axis color
- Blue
Blue component of the axis color
- LRed
Red component of the label color
- LGreeen
Green component of the label color
- LBlue
Blue component of the label color
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
- XMode
AUTOMATIC, MANUAL
- XPlace
FRONTBOTTOM, FRONTTOP, BACKBOTTOM, BACKTOP
- XLabel
Labeltext for the x-axis
- XMin
Start value to compute tickmarks in x-direction (Automatic mode)
- XMax
End value to compute tickmarks in x-direction (Automatic mode)
- XTicks
Number of tickmarks in x-direction (Automatic mode)
- LXMin
Absolute start value to create tickmarks in x-direction (Manual mode)
- LXMax
Absolute end value to create tickmarks in x-direction (Manual mode)
- LDX
Absolute distance between two tickmarks in x-direction (Manual mode)
- LXSkip
Addional offset for the labels in x-direction
- LXAlpha
1st rotation angle for the labels in x-direction
- LXBeta
2nd rotation angle for the labels in x-direction
- YMode
AUTOMATIC, MANUAL
- YPlace
RIGHTBOTTOM, RIGHTTOP, LEFTBOTTOM, LEFTTOP
- YLabel
Labeltext for the y-axis
- YMin
Start value to compute tickmarks in y-direction (Automatic mode)
- YMax
End value to compute tickmarks in y-direction (Automatic mode)
- YTicks
Number of tickmarks in y-direction (Automatic mode)
- LYMin
Absolute start value to create tickmarks in y-direction (Manual mode)
- LYMax
Absolute end value to create tickmarks in y-direction (Manual mode)
- LDY
Absolute distance between two tickmarks in y-direction (Manual mode)
- LYSkip
Addional offset for the labels in y-direction
- LYAlpha
1st rotation angle for the labels in y-direction
- LYBeta
2nd rotation angle for the labels in y-direction
- ZMode
AUTOMATIC, MANUAL
- ZPlace
FRONTRIGHT, FRONTLEFT, BACKRIGHT, BACKLEFT
- ZLabel
Labeltext for the z-axis
- ZMin
Start value to compute tickmarks in z-direction (Automatic mode)
- ZMax
End value to compute tickmarks in z-direction (Automatic mode)
- ZTicks
Number of tickmarks in z-direction (Automatic mode)
- LZMin
Absolute start value to create tickmarks in z-direction (Manual mode)
- LZMax
Absolute end value to create tickmarks in z-direction (Manual mode)
- LDZ
Absolute distance between two tickmarks in z-direction (Manual mode)
- LZSkip
Addional offset for the labels in z-direction
- LZAlpha
1st rotation angle for the labels in z-direction
- LZBeta
2nd rotation angle for the labels in z-direction
Back
Balancing-Operator
- Input
Input buffer
- Output
Output buffer
- Red
Value to modify the red component of the image colors
- Green
Value to modify the green component of the image colors
- Blue
Value to modify the blue component of the image colors
- Brightness
Value to modify the brightness of the image
- Contrast
Value to modify the contrast of the image
- Gamma
Value to modify the brigntness of the image
- Saturation
Value to modify the saturation of the image
Back
Benoit-Operator
- Input
Input buffer
- Output
Output buffer
- Width
Output width
- Height
Output height
- Type
MANDELBROT, JULIA, DRAGON, SALAMANDER, METEORS, FORMULA
- Exponent
Fractal exponent
- MaxIter
Maximum of iteration to perform
- EvenColor
- OddColor
- ColorRepeat
- XMin
- XMax
- XSeed
- YMin
- YMax
- YSeed
Back
BGradient-Operator
- Input
Input buffer
- Output
Output buffer
- X1
- Y1
- Value1
- X2
- Y2
- Value2
- Type
RED, GREEN, BLUE, CONTRAST, BRIGHTNESS, GAMMA, SATURATION
- Transition
PARALLEL, RADIAL
- Radius
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
BitMask-Operator
- Input
Input buffer
- Output
Output buffer
- Mask
Bitmask as integer value
- Mode
AND, EOR, OR
Back
Blackhole-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- Amount
- Zoom
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Bump-Operator
- Input
Input buffer
- Output
Output buffer
- Heightmap
Heightmap buffer
- Left
Left offset of the heightmap
- Top
Top offset of the heightmap
- Amount
- LightX
- LightY
- LightZ
- Intensity
Back
Bump3D-Operator
- Input
Input buffer
- Output
Output buffer
- Heightmap
Heightmap buffer
- TRender
ON, OFF
- Amount
- Width
Scaled width of the heightmap
- Height
Scaled height of the heightmap
- OriginX
Left offset of the heightmap
- OriginY
Top offset of the heightmap
- NoGround
ON, OFF
- Aspect
IGNORE, TAKEWIDTH, TAKEHEIGHT
- Centre
ON, OFF
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Cartesian2Polar-Operator
- Input
Input buffer
- Output
Output buffer
- Wrap
ON, OFF
- R0
- Phi0
- Zoom
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Circle-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- StartAngle
- EndAngle
- Radius
- Thickness
- Red
- Green
- Blue
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
ColorCube-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Mode
COLOR, ALPHA
- Size
- Mix
- RedXMinYMaxZMin
- GreenXMinYMaxZMin
- BlueXMinYMaxZMin
- RedXMaxYMaxZMin
- GreenXMaxYMaxZMin
- BlueXMaxYMaxZMin
- RedXMinYMaxZMax
- GreenXMinYMaxZMax
- BlueXMinYMaxZMax
- RedXMaxYMaxZMax
- GreenXMaxYMaxZMax
- BlueXMaxYMaxZMax
- RedXMinYMinZMin
- GreenXMinYMinZMin
- BlueXMinYMinZMin
- RedXMaxYMinZMin
- GreenXMaxYMinZMin
- BlueXMaxYMinZMin
- RedXMinYMinZMax
- GreenXMinYMinZMax
- BlueXMinYMinZMax
- RedXMaxYMinZMax
- GreenXMaxYMinZMax
- BlueXMaxYMinZMax
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
ColorRegion-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- Tolerance
- Mode
INCLUDE, EXCLUDE
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
ColorToGray-Operator
- Input
Input buffer
- Output
Output buffer
- Weights
AVERAGE, LUMINANCE, CUSTOM
- Red
Weight of the red component (Custom mode)
- Green
Weight of the green component (Custom mode)
- Blue
Weight of the blue component (Custom mode)
Back
Comment-Operator
- Comment
The string to put as comment
Back
Compose-Operator
- Background
Background buffer
- Foreground
Foreground buffer
- Destination
Output buffer
- Left
Left offset of the foreground image
- Top
Top offset of the foreground image
- AlignX
OFF, LEFT, CENTRE, RIGHT (Horizontal alignment of the foreground image)
- AlignY
OFF, TOP, CENTRE, BOTTOM (Vertical alignment of the foreground image)
- Genlock
NONE, COLOR, INRANGE, OUTRANGE
- Red1
Red component of Color1 in Genlock mode
- Green1
Green component of Color1 in Genlock mode
- Blue1
Blue component of Color1 in Genlock mode
- Red2
Red component of Color2 in Genlock mode
- Green2
Green component of Color2 in Genlock mode
- Blue2
Blue component of Color2 in Genlock mode
Back
Convolve-Operator
- Input
Input buffer
- Output
Output buffer
- Size
3x3, 5x5
- Shift
- Mix
- Val01
- ...
- Val25
Back
CreateImage-Operator
- Input
Input buffer
- Output
Output buffer
- Width
Output width
- Height
Output height
- RedUL
- GreenUL
- BlueUL
- RedUR
- GreenUR
- BlueUR
- RedLL
- GreenLL
- BlueLL
- RedLR
- GreenLR
- BlueLR
Back
Crop-Operator
- Input
Input buffer
- Output
Output buffer
- Left
- Top
- Width
- Height
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
CropDiff-Operator
- Input1
Background buffer
- Input2
Foreground buffer
- Output
Output buffer
Back
Cube-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Folding
ON, OFF
- Size
- Alpha1
- Alpha2
- Alpha3
- Alpha4
- Alpha5
- Alpha6
- Translation
Degree of translation
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
DataPlot-Operator
- Output
Output buffer
- Width
Output width
- Height
Output height
- Grid
ON, OFF
- XQuant
- YQuant
- XScale
- YScale
- ZScale
- Filenamee
Filename of the datafile to import
- Red
- Green
- Blue
- GRed
- GGreen
- GBlue
- Thickness
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
DeInterlace-Operator
- Input
Input buffer
- Output
Output buffer
Back
Displace-Operator
- Input
Input buffer
- Output
Output buffer
- Radius
- Probability
- Seed
Back
DLA-Operator
- Input
Input buffer
- Output
Output buffer
- Width
Output width
- Height
Output height
- Iterations
- Seed
- Red
- Green
- Blue
Back
EdgeDetect-Operator
- Input
Input buffer
- Output
Output buffer
- Contrast
Back
Emboss-Operator
- Input
Input buffer
- Output
Output buffer
- Direction
NORTHWEST, NORTHEAST, SOUTHWEST, SOUTHEAST
Back
FieldRendering-Operator
- Input
Input buffer
- Output
Output buffer
Back
Flip-Operator
- Input
Input buffer
- Output
Output buffer
- Axis
X, Y, XY
Back
Genlock3D-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Genlock
SINGLE, INRANGE, OUTRANGE
- Red1
- Green1
- Blue1
- Red2
- Green2
- Blue2
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
GetDimensions-Operator
- Buffer
Buffer to grab from
- Modify
WIDTH, HEIGHT, BOTH
Back
GSImport-Operator
- Output
Output buffer
- File
Postscript file to convert
- Resolution
- XGeometry
- YGeometry
Back
Halve-Operator
- Input
Input buffer
- Output
Output buffer
Back
HSL-Operator
- Input
Input buffer
- Output
Output buffer
- Hue
- Saturation
- Luminosity
Back
Interlace-Operator
- Input
Input buffer
- Output
Output buffer
Back
Join3D-Operator
- Input1
1st input buffer
- Input2
2nd input buffer
- Output
Output buffer
- Centre
ON, OFF
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
KillTemp-Operator
- Buffer
Buffer to free
Back
KillTemp3D-Operator
- Buffer
Buffer to free
Back
LineArt-Operator
- Input
Input buffer
- Output
Output buffer
- Mode
GRAY, COLOR, INVGRAY, INVCOLOR
Back
LoadAnim-Operator
- Output
Output buffer
- Sequence
Filename of an animation or base-filename of an image sequence
- Shift
- Step
Back
LoadImage-Operator
- Output
Output buffer
- Sequence
Filename of an animation or base-filename of an image sequence
- Loop
- Shift
Back
LoadTemp-Operator
- Buffer
Temporary buffer to load into the Stream buffer
Back
LUT-Operator
- Input
Input buffer
- Output
Output buffer
- Frames
- SrcRed
- SrcGreen
- SrcBlue
- DstRed
- DstGreen
- DstBlue
Back
LWOB-Operator
- Output
Output buffer
- Width
Output width
- Height
Output height
- Filename
Filename of the Lightwave object to import
- Text
OFF, SMALL, FULL
- Font
Name of the Font, e.g. 'Times.20'
- TRed
- TGreen
- TBlue
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Magnet-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- Amount
- Zoom
- Damping
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Magnet3D-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Shape
SMOOTH, SHARP
- Strength
- SrcX
- SrcY
- SrcZ
- DestX
- DestY
- DestZ
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
MathColor-Operator
- Input
Input buffer
- Output
Output buffer
- Red
Mathematical expression to modify the Red component of the image
- Green
Mathematical expression to modify the Green component of the image
- Blue
Mathematical expression to modify the Blue component of the image
Back
MedianFilter-Operator
- Input
Input buffer
- Output
Output buffer
- Rect
Back
MergeImages-Operator
- Input1
1st input buffer
- Input2
2nd input buffer
- Output
Output buffer
- Mode
HORIZONTAL, VERTICAL
Back
Morph-Operator
- Input1
1st input buffer
- Input2
2nd input buffer
- Output
Output buffer
- Frame
- Frames
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
MotionBlur-Operator
- Input
Input buffer
- Output
Output buffer
- DeltaX
- DeltaY
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Negative-Operator
- Input
Input buffer
- Output
Output buffer
Back
NegBright-Operator
- Input
Input buffer
- Output
Output buffer
Back
Neon-Operator
- Input
Input buffer
- Output
Output buffer
- Red
- Green
- Blue
- Radius
- Intensity
- Tolerance
Back
Noise-Operator
- Input
Input buffer
- Output
Output buffer
- Intensity
- Probability
- Seed
Back
OilTransfer-Operator
- Input
Input buffer
- Output
Output buffer
- Rect
Back
ParPlot-Operator
- Output
Output buffer
- Width
Output width
- Height
Output height
- Grid
ON, OFF
- UMin
- UMax
- UCount
- VMin
- VMax
- VCount
- X
Mathematical expression to calculate the x-coordinates of the generated shape from
- Y
Mathematical expression to calculate the y-coordinates of the generated shape from
- Z
Mathematical expression to calculate the z-coordinates of the generated shape from
- Red
- Green
- Blue
- GRed
- GGreen
- GBlue
- Thickness
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Perspective-Operator
- Input
Input buffer
- Output
Output buffer
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
PFade-Operator
- Input
Input buffer
- Output
Output buffer
- PSize
- Frame
- Frames
- Seed
Back
Pixelize-Operator
- Input
Input buffer
- Output
Output buffer
- Width
- Height
- Grid
ON, OFF
- Centre
ON, OFF
- Size
- Red
- Green
- Blue
- DLeft
- DRight
- DTop
- DBottom
Back
Plasma-Operator
- Input
Input buffer
- Output
Output buffer
- Width
Output width
- Height
Output height
- Dimension
- Seed
Back
PLineRain-Operator
- Input
Input buffer
- Output
Output buffer
- PSize
- Frame
- Frames
- Direction
DOWN, LEFT, UP, RIGHT
- Gravity
- Delay
Back
Polar2Cartesian-Operator
- Input
Input buffer
- Output
Output buffer
- Wrap
ON, OFF
- R0
- Phi0
- Zoom
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
PolarMosaic-Operator
- Input
Input buffer
- Output
Output buffer
- Slices
- Tracks
- Grid
ON, OFF
- Size
- Red
- Green
- Blue
- DLeft
- DRight
- DTop
- DBottom
Back
Posterise-Operator
- Input
Input buffer
- Output
Output buffer
- Bits
Back
PScale-Operator
- Input
Input buffer
- Output
Output buffer
- PSize
- Frame
- Frames
Back
Raster-Operator
- Input
Input buffer
- Output
Output buffer
Back
Rectangle-Operator
- Input
Input buffer
- Output
Output buffer
- Left
- Top
- Width
- Height
- Thickness
- Red
- Green
- Blue
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Refract-Operator
- Input
Input buffer
- Output
Output buffer
- Heightmap
Refraction map
- Wrap
ON, OFF
- ScaleX
- ScaleY
Back
ReplaceComp-Operator
- Input
Input buffer
- Output
Output buffer
- Buffer
Replacement buffer
- COMPONENT
RED, GREEN, BLUE
Back
RIP-Operator
- Input
Input buffer
- Output
Output buffer
Back
Roll-Operator
- Input
Input buffer
- Output
Output buffer
- DeltaX
- DeltaY
- Wrap
ON, OFF
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Rotate-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- Amount
- Radius
- Zoom
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
RotateBlur-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- Amount
- Radius
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
SaveImage-Operator
- Input
Input buffer
- Sequence
Basefilename for the image(s) to save
- Numbering
C-style format-string
Back
SaveTemp-Operator
- Buffer
Destination buffer
Back
Scale-Operator
- Input
Input buffer
- Output
Output buffer
- Width
- Height
- Aspect
IGNORE, TAKEWIDTH, TAKEHEIGHT
- Unit
PIXELS, PERCENT
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
SetBackground-Operator
- Type
COLOR, IMAGE
- Red
- Green
- Blue
- Buffer
Image buffer to put as background (Image mode)
Back
SetColor-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Mix
- Red
- Green
- Blue
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Shadow-Operator
- Input
Input buffer
- Output
Output buffer
- Background
Background image
- TRender
ON, OFF
- Mix
- DeltaX
- DeltaY
- Distance
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Shear-Operator
- Input
Input buffer
- Output
Output buffer
- Axis
X, Y
- Amount
- OriginX
- OriginY
- Damping
ON, OFF
- DampVal
- Zoom
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
ShiftLines-Operator
- Input
Input buffer
- Output
Output buffer
- Direction
HORIZONTAL, VERTICAL
- Shift
- Jitter
ON, OFF
- Amount
- Probability
- Seed
Back
Sphere-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Radius
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
SwapRGB-Operator
- Input
Input buffer
- Output
Output buffer
- Mode
RBG, GRB, GBR, BRG, BGR
Back
Text-Operator
- Output
Output buffer
- Style
NORMAL, OUTLINE, EMBOSS
- Strength
- Adjust
LEFT, RIGHT, CENTERED
- HSkip
- Font
Name of the Font, e.g. 'Times.20'
- Red
- Green
- Blue
- LightX
- LightY
- LightZ
- Intensity
- Text
Set the currently selected line of the text to < Text >
- Line
Select the specified line of the text
- Frame
- Frames
- Label
Back
Text3D-Operator
- Output
Output buffer
- Width
Output width
- Height
Output height
- Style
SIMPLE, BEVEL, RAISE, ROUTE, ROUND
- Adjust
LEFT, RIGHT, CENTERED
- HSkip
- VSkip
- TWidth
- THeight
- TDepth
- FrontRed
- FrontGreen
- FrontBlue
- SideRed
- SideGreen
- SideBlue
- BevelRed
- BevelGreen
- BevelBlue
- Text
Set the currently selected line of the text to < Text >
- Line
Select the specified line of the text
- Frame
- Frames
- Label
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Texture-Operator
- Input
Input buffer
- Output
Output buffer
- Texture
Texture buffer
- TRender
ON, OFF
- Mode
COLOR, ALPHA
- Size
- Mix
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Threshold-Operator
- Input
Input buffer
- Output
Output buffer
- Level
Back
TileBrick-Operator
- Input
Input buffer
- Output
Output buffer
- Width
- Height
- Shift
Back
Transform3D-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Rotate2
XY, YZ, XZ, NONE
- Alpha2
- Beta2
- OriginX
- OriginY
- OriginZ
- ScaleX
- ScaleY
- ScaleZ
- TransX
- TransY
- TransZ
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Turn-Operator
- Input
Input buffer
- Output
Output buffer
- Angle
90, 180, 270, 360
Back
Twirl-Operator
- Input
Input buffer
- Output
Output buffer
- CentreX
- CentreY
- Amount
- Radius
- Zoom
- Power
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Twirl3D-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Amount
- Radius
- Power
- Axis
X, Y, XY
- OriginX
- OriginY
- OriginZ
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Twist-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Amount
- Distance
- Axis
X, Y, Z
- OriginX
- OriginY
- OriginZ
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Water-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Frame
- Frames
- Axis
X, Y, XY
- Amplitude
- Wavelength
- Times
- Rings
- Damping
ON, OFF
- DampVal
- OriginX
- OriginY
- MoveXY
ON, OFF
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Wave-Operator
- Input
Input buffer
- Output
Output buffer
- Frame
- Frames
- Axis
X, Y
- CentreX
- CentreY
- Amplitude
- Wavelength
- Phase
- Shift
- Damping
ON, OFF
- DampVal
- Zoom
- Wrap
ON, OFF
- VWidth
Image width for the wireframe preview
- VHeight
Image height for the wireframe preview
Back
Wave3D-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Frame
- Frames
- Axis
X, Y, XY, RADIAL
- Amplitude
- Wavelength
- Phase
- Damping
ON, OFF
- DampVal
- OriginX
- OriginY
- OriginZ
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
Wind-Operator
- Input
Input buffer
- Output
Output buffer
- Direction
LEFT, RIGHT
- Intensity
- Probability
- Seed
Back
Wrap-Operator
- Input
Input buffer
- Output
Output buffer
- TRender
ON, OFF
- Axis
X, Y, XY, RADIAL
- Amount
- Radius
- Method
AMOUNT, RADIUS
- OriginX
- OriginY
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
ZPlot-Operator
- Output
Output buffer
- Width
Output width
- Height
Output height
- Grid
ON, OFF
- XMin
- XMax
- XCount
- YMin
- YMax
- YCount
- Expression
Mathematical expression to calculate the z-coordinates of the generated shape from
- Red
- Green
- Blue
- GRed
- GGreen
- GBlue
- Thickness
- VWidth
Image width for the phong preview
- VHeight
Image height for the phong preview
- Rendersettings
3D-Rendersettings
Back
3D-Rendersettings
- Rotate
XY, YZ, XZ, NONE
- CentreX
- CentreY
- Alpha
- Beta
- CamX
- CamY
- CamZ
- Zoom
- Current
Select the lightsource to modify
- LightX
- LightY
- LightZ
- Red
- Green
- Blue
- Ambient
- Diffuse
- Phong
Phong intensity
- PhongSize
- PhongAngle
- Transparency
- 3DQuant
- Light
NORMAL, PHONG, OFF
- Faces
NORMAL, DOUBLE
- RenderAlpha
ON, OFF
Arexx <--- Back ---> Saver Parameters
©1998 WK-Artworks